Breaks
Track group-break spots, import WhatNot orders, and give the cards you pull a real cost basis.
A break is a group rip: you buy a spot in someone else's box (a team, a player, or a random slot) and receive whatever cards hit that slot. The tricky part isn't recording the cards — it's working out what each one cost you, since you paid for the spot, not the individual cards. Breaks handles that allocation so your P&L stays honest.
Work it from the Breaks page. The page shows your break spots (each slot you paid for), the cards linked to each spot, and the eligible items you can still link.
Break spots
A break spot is one slot you bought. Each spot records its type — PYT (pick-your-team), PYP (pick-your-player), Random, or Hit Draft — plus what you paid (spot cost) and shipping. You can create a spot manually, or let the WhatNot import create them for you.
Import from WhatNot
If you buy breaks on WhatNot, import instead of typing. Upload your WhatNot order-report CSV (or a pre-classified template) and Sereal sorts it out:
- Break purchases become break spots, with the type auto-classified from the product name.
- Sealed products become Spend Log entries — they're inventory you bought, not break spots.
- Already-imported orders are skipped, so re-running the same file won't double-count.
- Rows it can't classify are flagged for you to type by hand before they're brought in.
This makes a WhatNot session a one-file operation rather than dozens of manual entries.
Link the cards you pulled
When the cards from a break arrive, link them to the spot they came from. Linking ties each card to its spot so the spot's cost can flow down to it; you can unlink to detach a card if you linked the wrong one. The page lists eligible items so you can attach them without leaving Breaks.
Linking alone doesn't set a cost basis yet — that happens when you finalize.
Finalize: give the cards a cost basis
Finalizing a spot spreads its cost (spot cost plus shipping) across the cards linked to it. That's what turns "I paid $40 for a PYT slot" into a real per-card cost basis your P&L can use. Pick how the cost is divided:
- Value weighted (default) — split in proportion to each card's value, so the big hit absorbs more of the cost than the commons. If some linked cards have no comp value yet, Sereal flags it, since they'd otherwise take a $0 share.
- Even split — divide the spot cost equally across every linked card.
- Manual — type a basis per card yourself. Blank rows finalize at $0, and the total can't exceed the spot cost.
Whiffed a spot? If a spot pulled nothing worth keeping, you don't have to allocate anything — the spot cost is recorded as a loss in your Spend Log, so the money you spent still counts against your P&L.
Re-finalize freely
Finalizing isn't one-shot. If you link or unlink more cards, or want to switch methods, just finalize again — Sereal recomputes the allocation from the spot's current links. Re-finalizing is safe and always reflects the latest state.
What the rollup tells you
Each spot rolls up the numbers that matter: spot cost, how many cards you pulled, are holding, and have sold, the allocated basis, and the spot's P&L and ROI %. Read it as the bottom line on whether a given break paid off.
Next
The cards you pull land in your Collection with the cost basis finalize assigned them — from there they grade and sell like anything else.